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Link: Higher-Order Fun

Higher-Order Fun Higher-Order Fun So, my blog’s concept is nothing new: Games, programming, tutorials, the works. But everyone’s a little different and post up different content, and recently I found...

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David León, and his Zelda Dungeon Generation in Unity3D

Zelda Dungeon Generation in Unity3D The other day, I found a post in Reddit’s /r/Unity3D to random procedural Zelda-style map generation using a binary-tree by a dude named David León, a game...

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New Year, New Game, New Keith

It’s  been quite some time since I’ve made a real post on this blog. During the past few, well, years my life has been making a number of ups and downs. I landed myself a new job thanks to this blog,...

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SUDDEN GLORY Development – Particles and flashy bits

Here’s a small video of me working on some of the particle effects (and the game logic that spawns them), and some of the art assets (and the logic on how they behave). For the particles, the idea is...

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Scope, or How I Learned To Stop Worrying And Start Planning

Honestly, how much planning do you put into a project? A lot of people just dive right in and let the code take them as far down the rabbit hole has it needs to go, like a painter on a canvas. Well,...

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Link: Subsurface Scatterings – Texture-Driven Water

Link -> Texture-Driven Water by Subsurface Scatterings I’m a simple man – I like creating big effects using a minimal amount of processing power. Sure, you can go and make something look...

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Link: Unity UI: Easy Tabs (no scripting) by Mateodon

Link -> Unity UI: Easy Tabs (no scripting) by Mateodon The Unity UI framework comes with quite a number of tools for your disposal: Text, Buttons, Lists, Toggles, and so on. But sometimes you need...

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Links: Voronoi – Symphony Of Destruction (And More)

So, lets get to the point here: Blowing stuff up is cool. That statement probably will put me on a list somewhere — I mean virtually blowing stuff up is cool. In games, you hit something, and pieces...

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Link: Star Fox’s Rail Movement by Mix And Jam on Youtube

Ever since I played Star Fox 64 in the distant past of 1997, I’ve always wanted to create a rail shooter game in that style. I’ve gotten close a number of times, but there was always something...

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3D Modeling Bonanza

I’m still alive! Ha! I’m making a quick post for visibility (assuming anyone comes here, anyway), because I’ve been posting models and renders I’ve created over in a new area of the blog: 3D Modeling!...

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